/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package illarion.client.gui.controller.game; import org.illarion.engine.GameContainer; /** * This interface has to be implemented by update handlers that want to receive update calls during the main loop. * * @author Martin Karing >nitram@illarion.org< */ public interface UpdatableHandler { /** * This function is called once during a update loop. It should be used to perform changes at the optics of the * game. * * @param container the container that contains the game * @param delta the time since the last update */ void update(GameContainer container, int delta); }