/*
* This file is part of the Illarion project.
*
* Copyright © 2014 - Illarion e.V.
*
* Illarion is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Illarion is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
package illarion.client.gui.controller.game;
import org.illarion.engine.GameContainer;
/**
* This interface has to be implemented by update handlers that want to receive update calls during the main loop.
*
* @author Martin Karing >nitram@illarion.org<
*/
public interface UpdatableHandler {
/**
* This function is called once during a update loop. It should be used to perform changes at the optics of the
* game.
*
* @param container the container that contains the game
* @param delta the time since the last update
*/
void update(GameContainer container, int delta);
}