/* * This file is part of the Illarion project. * * Copyright © 2014 - Illarion e.V. * * Illarion is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Illarion is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ package org.illarion.engine.backend.gdx; import org.illarion.engine.sound.Sound; import javax.annotation.Nonnull; /** * This is the wrapper class for a libGDX sound so it can be used properly by the game engine. * * @author Martin Karing <nitram@illarion.org> */ class GdxSound implements Sound { /** * The sound instance that is wrapped by this class. */ @Nonnull private final com.badlogic.gdx.audio.Sound wrappedSound; @Nonnull private final String ref; /** * Create a new sound effect wrapper. * * @param wrappedSound the sound that is wrapped */ GdxSound(@Nonnull String ref, @Nonnull com.badlogic.gdx.audio.Sound wrappedSound) { this.ref = ref; this.wrappedSound = wrappedSound; } @Override public void dispose() { wrappedSound.dispose(); } /** * Get the internal sound that is wrapped by this class. * * @return the internal sound */ @Nonnull public com.badlogic.gdx.audio.Sound getWrappedSound() { return wrappedSound; } @Nonnull @Override public String toString() { return "GDX Sound: " + ref; } }