/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.commons.math3.geometry.partitioning; import org.apache.commons.math3.geometry.Point; import org.apache.commons.math3.geometry.Space; /** Class holding the result of point projection on region boundary. * <p>This class is a simple placeholder, it does not provide any * processing methods.</p> * <p>Instances of this class are guaranteed to be immutable</p> * @param <S> Type of the space. * @since 3.3 * @see AbstractRegion#projectToBoundary(Point) */ public class BoundaryProjection<S extends Space> { /** Original point. */ private final Point<S> original; /** Projected point. */ private final Point<S> projected; /** Offset of the point with respect to the boundary it is projected on. */ private final double offset; /** Constructor from raw elements. * @param original original point * @param projected projected point * @param offset offset of the point with respect to the boundary it is projected on */ public BoundaryProjection(final Point<S> original, final Point<S> projected, final double offset) { this.original = original; this.projected = projected; this.offset = offset; } /** Get the original point. * @return original point */ public Point<S> getOriginal() { return original; } /** Projected point. * @return projected point, or null if there are no boundary */ public Point<S> getProjected() { return projected; } /** Offset of the point with respect to the boundary it is projected on. * <p> * The offset with respect to the boundary is negative if the {@link * #getOriginal() original point} is inside the region, and positive otherwise. * </p> * <p> * If there are no boundary, the value is set to either {@code * Double.POSITIVE_INFINITY} if the region is empty (i.e. all points are * outside of the region) or {@code Double.NEGATIVE_INFINITY} if the region * covers the whole space (i.e. all points are inside of the region). * </p> * @return offset of the point with respect to the boundary it is projected on */ public double getOffset() { return offset; } }