package controller.action.ui.state;
import common.Log;
import controller.action.ActionType;
import controller.action.GCAction;
import data.AdvancedData;
import data.GameControlData;
import data.Rules;
/**
* @author Michel Bartsch
*
* This action means that the state is to be set to ready.
*/
public class Ready extends GCAction
{
/**
* Creates a new Ready action.
* Look at the ActionBoard before using this.
*/
public Ready()
{
super(ActionType.UI);
}
/**
* Performs this action to manipulate the data (model).
*
* @param data The current data to work on.
*/
@Override
public void perform(AdvancedData data)
{
if (data.gameState == GameControlData.STATE_READY) {
return;
}
if (Rules.league.returnRobotsInGameStoppages) {
data.resetPenaltyTimes();
}
if (data.gameState == GameControlData.STATE_PLAYING) {
data.addTimeInCurrentState();
}
data.whenCurrentGameStateBegan = data.getTime();
data.gameState = GameControlData.STATE_READY;
Log.state(data, "Ready");
}
/**
* Checks if this action is legal with the given data (model).
* Illegal actions are not performed by the EventHandler.
*
* @param data The current data to check with.
*/
@Override
public boolean isLegal(AdvancedData data)
{
return ((data.gameState == GameControlData.STATE_INITIAL)
&& !data.timeOutActive[0]
&& !data.timeOutActive[1]
&& !data.refereeTimeout
&& (data.secGameState != GameControlData.STATE2_PENALTYSHOOT))
|| (data.gameState == GameControlData.STATE_READY)
|| data.testmode;
}
}