package controller.action.ui.state; import common.Log; import controller.action.ActionType; import controller.action.GCAction; import data.AdvancedData; import data.GameControlData; import data.Rules; /** * @author Michel Bartsch * * This action means that the state is to be set to finish. */ public class Finish extends GCAction { /** * Creates a new Finish action. * Look at the ActionBoard before using this. */ public Finish() { super(ActionType.UI); } /** * Performs this action to manipulate the data (model). * * @param data The current data to work on. */ @Override public void perform(AdvancedData data) { if (data.gameState == GameControlData.STATE_FINISHED) { return; } if (Rules.league.returnRobotsInGameStoppages) { data.resetPenaltyTimes(); } data.addTimeInCurrentState(); data.whenCurrentGameStateBegan = data.getTime(); data.gameState = GameControlData.STATE_FINISHED; Log.state(data, "Finished"); } /** * Checks if this action is legal with the given data (model). * Illegal actions are not performed by the EventHandler. * * @param data The current data to check with. */ @Override public boolean isLegal(AdvancedData data) { return (data.gameState == GameControlData.STATE_READY) || (data.gameState == GameControlData.STATE_SET) || (data.gameState == GameControlData.STATE_PLAYING) || (data.gameState == GameControlData.STATE_FINISHED) || data.testmode; } }