package controller.action.ui.half; import common.Log; import controller.action.ActionType; import controller.action.GCAction; import data.AdvancedData; import data.GameControlData; import data.Rules; /** * @author Michel Bartsch * * This action means that the half is to be set to the first half. */ public class FirstHalfOvertime extends GCAction { /** * Creates a new FirstHalf action. * Look at the ActionBoard before using this. */ public FirstHalfOvertime() { super(ActionType.UI); } /** * Performs this action to manipulate the data (model). * * @param data The current data to work on. */ @Override public void perform(AdvancedData data) { if (data.firstHalf != GameControlData.C_TRUE || data.secGameState == GameControlData.STATE2_PENALTYSHOOT) { data.firstHalf = GameControlData.C_TRUE; data.secGameState = GameControlData.STATE2_OVERTIME; FirstHalf.changeSide(data); data.kickOffTeam = (data.leftSideKickoff ? data.team[0].teamNumber : data.team[1].teamNumber); data.gameState = GameControlData.STATE_INITIAL; Log.state(data, "1st Half Extra Time"); } } /** * Checks if this action is legal with the given data (model). * Illegal actions are not performed by the EventHandler. * * @param data The current data to check with. */ @Override public boolean isLegal(AdvancedData data) { return ((data.firstHalf == GameControlData.C_TRUE) && (data.secGameState == GameControlData.STATE2_OVERTIME)) || ((Rules.league.overtime) && (data.gameType == GameControlData.GAME_PLAYOFF) && (data.secGameState == GameControlData.STATE2_NORMAL) && (data.gameState == GameControlData.STATE_FINISHED) && (data.firstHalf != GameControlData.C_TRUE) && (data.team[0].score == data.team[1].score) && (data.team[0].score > 0)) || (data.testmode); } }