package controller.action.ui.state; import common.Log; import controller.action.ActionType; import controller.action.GCAction; import data.AdvancedData; import data.GameControlData; /** * @author Michel Bartsch * * This action means that the state is to be set to play. */ public class Play extends GCAction { /** * Creates a new Play action. * Look at the ActionBoard before using this. */ public Play() { super(ActionType.UI); } /** * Performs this action to manipulate the data (model). * * @param data The current data to work on. */ @Override public void perform(AdvancedData data) { if (data.gameState == GameControlData.STATE_PLAYING) { return; } if ((data.gameType != GameControlData.GAME_PLAYOFF) && data.timeBeforeCurrentGameState != 0) { data.addTimeInCurrentState(); } data.whenCurrentGameStateBegan = data.getTime(); data.gameState = GameControlData.STATE_PLAYING; Log.state(data, "Playing"); } /** * Checks if this action is legal with the given data (model). * Illegal actions are not performed by the EventHandler. * * @param data The current data to check with. */ @Override public boolean isLegal(AdvancedData data) { return (data.gameState == GameControlData.STATE_SET) || (data.gameState == GameControlData.STATE_PLAYING) || data.testmode; } }