package controller.action.ui.penalty; import common.Log; import data.AdvancedData; import data.GameControlData; import data.PlayerInfo; import data.Rules; /** * @author Michel Bartsch * * This action means that the illegal motion in set robot penalty has been selected. */ public class MotionInSet extends Penalty { /** * Performs this action`s penalty on a selected player. * * @param data The current data to work on. * @param player The player to penalise. * @param side The side the player is playing on (0:left, 1:right). * @param number The player`s number, beginning with 0! */ @Override public void performOn(AdvancedData data, PlayerInfo player, int side, int number) { player.penalty = PlayerInfo.PENALTY_SPL_ILLEGAL_MOTION_IN_SET; handleRepeatedPenaltyEjection(data, player, side, number); data.whenPenalized[side][number] = data.getTime(); Log.state(data, "Illegal Motion in Set "+ Rules.league.teamColorName[data.team[side].teamColor] + " " + (number+1)); } /** * Checks if this action is legal with the given data (model). * Illegal actions are not performed by the EventHandler. * * @param data The current data to check with. */ @Override public boolean isLegal(AdvancedData data) { return (data.gameType == GameControlData.GAME_PLAYOFF && data.secGameState == GameControlData.STATE2_NORMAL && data.gameState == GameControlData.STATE_SET) || data.testmode; } }