package controller.action.ui.half; import common.Log; import controller.action.ActionType; import controller.action.GCAction; import data.AdvancedData; import data.GameControlData; import data.Rules; /** * @author Michel Bartsch * * This action means that the half is to be set to the second half. */ public class SecondHalf extends GCAction { /** * Creates a new SecondHalf action. * Look at the ActionBoard before using this. */ public SecondHalf() { super(ActionType.UI); } /** * Performs this action to manipulate the data (model). * * @param data The current data to work on. */ @Override public void perform(AdvancedData data) { if (data.firstHalf != GameControlData.C_FALSE || data.secGameState == GameControlData.STATE2_PENALTYSHOOT) { data.firstHalf = GameControlData.C_FALSE; data.secGameState = GameControlData.STATE2_NORMAL; FirstHalf.changeSide(data); data.kickOffTeam = (data.leftSideKickoff ? data.team[0].teamNumber : data.team[1].teamNumber); data.gameState = GameControlData.STATE_INITIAL; // Don't set data.whenCurrentGameStateBegan, because it's used to count the pause Log.state(data, "2nd Half"); } } /** * Checks if this action is legal with the given data (model). * Illegal actions are not performed by the EventHandler. * * @param data The current data to check with. */ @Override public boolean isLegal(AdvancedData data) { return (!Rules.league.dropInPlayerMode && (((data.firstHalf != GameControlData.C_TRUE) && (data.secGameState == GameControlData.STATE2_NORMAL)) || ((data.secGameState == GameControlData.STATE2_NORMAL) && (data.gameState == GameControlData.STATE_FINISHED)))) || data.testmode; } }