package controller.action.ui; import common.Log; import controller.action.ActionType; import controller.action.GCAction; import data.AdvancedData; /** * @author Michel Bartsch * * This action means that the clock is to be resetted. */ public class ClockReset extends GCAction { /** * Creates a new ClockReset action. * Look at the ActionBoard before using this. */ public ClockReset() { super(ActionType.UI); } /** * Performs this action to manipulate the data (model). * * @param data The current data to work on. */ @Override public void perform(AdvancedData data) { data.timeBeforeCurrentGameState = 0; data.whenCurrentGameStateBegan = data.getTime(); data.manWhenClockChanged = data.whenCurrentGameStateBegan; data.manRemainingGameTimeOffset = 0; Log.state(data, "Time reset"); } /** * Checks if this action is legal with the given data (model). * Illegal actions are not performed by the EventHandler. * * @param data The current data to check with. */ @Override public boolean isLegal(AdvancedData data) { return data.testmode; } }