// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: Vision.proto
package messages;
public interface NaiveBallOrBuilder
extends com.google.protobuf.MessageOrBuilder {
// optional float velocity = 1;
/**
* <code>optional float velocity = 1;</code>
*/
boolean hasVelocity();
/**
* <code>optional float velocity = 1;</code>
*/
float getVelocity();
// optional bool stationary = 2;
/**
* <code>optional bool stationary = 2;</code>
*/
boolean hasStationary();
/**
* <code>optional bool stationary = 2;</code>
*/
boolean getStationary();
// optional float yintercept = 3;
/**
* <code>optional float yintercept = 3;</code>
*/
boolean hasYintercept();
/**
* <code>optional float yintercept = 3;</code>
*/
float getYintercept();
// repeated .messages.NaiveBall.Position position = 4;
/**
* <code>repeated .messages.NaiveBall.Position position = 4;</code>
*/
java.util.List<messages.NaiveBall.Position>
getPositionList();
/**
* <code>repeated .messages.NaiveBall.Position position = 4;</code>
*/
messages.NaiveBall.Position getPosition(int index);
/**
* <code>repeated .messages.NaiveBall.Position position = 4;</code>
*/
int getPositionCount();
/**
* <code>repeated .messages.NaiveBall.Position position = 4;</code>
*/
java.util.List<? extends messages.NaiveBall.PositionOrBuilder>
getPositionOrBuilderList();
/**
* <code>repeated .messages.NaiveBall.Position position = 4;</code>
*/
messages.NaiveBall.PositionOrBuilder getPositionOrBuilder(
int index);
// repeated .messages.NaiveBall.Position dest_buffer = 5;
/**
* <code>repeated .messages.NaiveBall.Position dest_buffer = 5;</code>
*/
java.util.List<messages.NaiveBall.Position>
getDestBufferList();
/**
* <code>repeated .messages.NaiveBall.Position dest_buffer = 5;</code>
*/
messages.NaiveBall.Position getDestBuffer(int index);
/**
* <code>repeated .messages.NaiveBall.Position dest_buffer = 5;</code>
*/
int getDestBufferCount();
/**
* <code>repeated .messages.NaiveBall.Position dest_buffer = 5;</code>
*/
java.util.List<? extends messages.NaiveBall.PositionOrBuilder>
getDestBufferOrBuilderList();
/**
* <code>repeated .messages.NaiveBall.Position dest_buffer = 5;</code>
*/
messages.NaiveBall.PositionOrBuilder getDestBufferOrBuilder(
int index);
// optional float x_vel = 6;
/**
* <code>optional float x_vel = 6;</code>
*/
boolean hasXVel();
/**
* <code>optional float x_vel = 6;</code>
*/
float getXVel();
// optional float y_vel = 7;
/**
* <code>optional float y_vel = 7;</code>
*/
boolean hasYVel();
/**
* <code>optional float y_vel = 7;</code>
*/
float getYVel();
// optional float start_avg_x = 8;
/**
* <code>optional float start_avg_x = 8;</code>
*/
boolean hasStartAvgX();
/**
* <code>optional float start_avg_x = 8;</code>
*/
float getStartAvgX();
// optional float start_avg_y = 9;
/**
* <code>optional float start_avg_y = 9;</code>
*/
boolean hasStartAvgY();
/**
* <code>optional float start_avg_y = 9;</code>
*/
float getStartAvgY();
// optional float end_avg_x = 10;
/**
* <code>optional float end_avg_x = 10;</code>
*/
boolean hasEndAvgX();
/**
* <code>optional float end_avg_x = 10;</code>
*/
float getEndAvgX();
// optional float end_avg_y = 11;
/**
* <code>optional float end_avg_y = 11;</code>
*/
boolean hasEndAvgY();
/**
* <code>optional float end_avg_y = 11;</code>
*/
float getEndAvgY();
// optional float avg_start_index = 12;
/**
* <code>optional float avg_start_index = 12;</code>
*/
boolean hasAvgStartIndex();
/**
* <code>optional float avg_start_index = 12;</code>
*/
float getAvgStartIndex();
// optional float avg_end_index = 13;
/**
* <code>optional float avg_end_index = 13;</code>
*/
boolean hasAvgEndIndex();
/**
* <code>optional float avg_end_index = 13;</code>
*/
float getAvgEndIndex();
// optional float alt_x_vel = 14;
/**
* <code>optional float alt_x_vel = 14;</code>
*/
boolean hasAltXVel();
/**
* <code>optional float alt_x_vel = 14;</code>
*/
float getAltXVel();
// optional float x_v_1 = 15;
/**
* <code>optional float x_v_1 = 15;</code>
*/
boolean hasXV1();
/**
* <code>optional float x_v_1 = 15;</code>
*/
float getXV1();
// optional float x_v_2 = 16;
/**
* <code>optional float x_v_2 = 16;</code>
*/
boolean hasXV2();
/**
* <code>optional float x_v_2 = 16;</code>
*/
float getXV2();
// optional float x_v_3 = 17;
/**
* <code>optional float x_v_3 = 17;</code>
*/
boolean hasXV3();
/**
* <code>optional float x_v_3 = 17;</code>
*/
float getXV3();
}