/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.commons.math3.geometry.euclidean.oned; import java.text.NumberFormat; import org.apache.commons.math3.exception.MathArithmeticException; import org.apache.commons.math3.exception.util.LocalizedFormats; import org.apache.commons.math3.geometry.Point; import org.apache.commons.math3.geometry.Space; import org.apache.commons.math3.geometry.Vector; import org.apache.commons.math3.util.FastMath; import org.apache.commons.math3.util.MathUtils; /** This class represents a 1D vector. * <p>Instances of this class are guaranteed to be immutable.</p> * @since 3.0 */ public class Vector1D implements Vector<Euclidean1D> { /** Origin (coordinates: 0). */ public static final Vector1D ZERO = new Vector1D(0.0); /** Unit (coordinates: 1). */ public static final Vector1D ONE = new Vector1D(1.0); // CHECKSTYLE: stop ConstantName /** A vector with all coordinates set to NaN. */ public static final Vector1D NaN = new Vector1D(Double.NaN); // CHECKSTYLE: resume ConstantName /** A vector with all coordinates set to positive infinity. */ public static final Vector1D POSITIVE_INFINITY = new Vector1D(Double.POSITIVE_INFINITY); /** A vector with all coordinates set to negative infinity. */ public static final Vector1D NEGATIVE_INFINITY = new Vector1D(Double.NEGATIVE_INFINITY); /** Serializable UID. */ private static final long serialVersionUID = 7556674948671647925L; /** Abscissa. */ private final double x; /** Simple constructor. * Build a vector from its coordinates * @param x abscissa * @see #getX() */ public Vector1D(double x) { this.x = x; } /** Multiplicative constructor * Build a vector from another one and a scale factor. * The vector built will be a * u * @param a scale factor * @param u base (unscaled) vector */ public Vector1D(double a, Vector1D u) { this.x = a * u.x; } /** Linear constructor * Build a vector from two other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector */ public Vector1D(double a1, Vector1D u1, double a2, Vector1D u2) { this.x = a1 * u1.x + a2 * u2.x; } /** Linear constructor * Build a vector from three other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector * @param a3 third scale factor * @param u3 third base (unscaled) vector */ public Vector1D(double a1, Vector1D u1, double a2, Vector1D u2, double a3, Vector1D u3) { this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x; } /** Linear constructor * Build a vector from four other ones and corresponding scale factors. * The vector built will be a1 * u1 + a2 * u2 + a3 * u3 + a4 * u4 * @param a1 first scale factor * @param u1 first base (unscaled) vector * @param a2 second scale factor * @param u2 second base (unscaled) vector * @param a3 third scale factor * @param u3 third base (unscaled) vector * @param a4 fourth scale factor * @param u4 fourth base (unscaled) vector */ public Vector1D(double a1, Vector1D u1, double a2, Vector1D u2, double a3, Vector1D u3, double a4, Vector1D u4) { this.x = a1 * u1.x + a2 * u2.x + a3 * u3.x + a4 * u4.x; } /** Get the abscissa of the vector. * @return abscissa of the vector * @see #Vector1D(double) */ public double getX() { return x; } /** {@inheritDoc} */ public Space getSpace() { return Euclidean1D.getInstance(); } /** {@inheritDoc} */ public Vector1D getZero() { return ZERO; } /** {@inheritDoc} */ public double getNorm1() { return FastMath.abs(x); } /** {@inheritDoc} */ public double getNorm() { return FastMath.abs(x); } /** {@inheritDoc} */ public double getNormSq() { return x * x; } /** {@inheritDoc} */ public double getNormInf() { return FastMath.abs(x); } /** {@inheritDoc} */ public Vector1D add(Vector<Euclidean1D> v) { Vector1D v1 = (Vector1D) v; return new Vector1D(x + v1.getX()); } /** {@inheritDoc} */ public Vector1D add(double factor, Vector<Euclidean1D> v) { Vector1D v1 = (Vector1D) v; return new Vector1D(x + factor * v1.getX()); } /** {@inheritDoc} */ public Vector1D subtract(Vector<Euclidean1D> p) { Vector1D p3 = (Vector1D) p; return new Vector1D(x - p3.x); } /** {@inheritDoc} */ public Vector1D subtract(double factor, Vector<Euclidean1D> v) { Vector1D v1 = (Vector1D) v; return new Vector1D(x - factor * v1.getX()); } /** {@inheritDoc} */ public Vector1D normalize() throws MathArithmeticException { double s = getNorm(); if (s == 0) { throw new MathArithmeticException(LocalizedFormats.CANNOT_NORMALIZE_A_ZERO_NORM_VECTOR); } return scalarMultiply(1 / s); } /** {@inheritDoc} */ public Vector1D negate() { return new Vector1D(-x); } /** {@inheritDoc} */ public Vector1D scalarMultiply(double a) { return new Vector1D(a * x); } /** {@inheritDoc} */ public boolean isNaN() { return Double.isNaN(x); } /** {@inheritDoc} */ public boolean isInfinite() { return !isNaN() && Double.isInfinite(x); } /** {@inheritDoc} */ public double distance1(Vector<Euclidean1D> p) { Vector1D p3 = (Vector1D) p; final double dx = FastMath.abs(p3.x - x); return dx; } /** {@inheritDoc} * @deprecated as of 3.3, replaced with {@link #distance(Point)} */ @Deprecated public double distance(Vector<Euclidean1D> p) { return distance((Point<Euclidean1D>) p); } /** {@inheritDoc} */ public double distance(Point<Euclidean1D> p) { Vector1D p3 = (Vector1D) p; final double dx = p3.x - x; return FastMath.abs(dx); } /** {@inheritDoc} */ public double distanceInf(Vector<Euclidean1D> p) { Vector1D p3 = (Vector1D) p; final double dx = FastMath.abs(p3.x - x); return dx; } /** {@inheritDoc} */ public double distanceSq(Vector<Euclidean1D> p) { Vector1D p3 = (Vector1D) p; final double dx = p3.x - x; return dx * dx; } /** {@inheritDoc} */ public double dotProduct(final Vector<Euclidean1D> v) { final Vector1D v1 = (Vector1D) v; return x * v1.x; } /** Compute the distance between two vectors according to the L<sub>2</sub> norm. * <p>Calling this method is equivalent to calling: * <code>p1.subtract(p2).getNorm()</code> except that no intermediate * vector is built</p> * @param p1 first vector * @param p2 second vector * @return the distance between p1 and p2 according to the L<sub>2</sub> norm */ public static double distance(Vector1D p1, Vector1D p2) { return p1.distance(p2); } /** Compute the distance between two vectors according to the L<sub>∞</sub> norm. * <p>Calling this method is equivalent to calling: * <code>p1.subtract(p2).getNormInf()</code> except that no intermediate * vector is built</p> * @param p1 first vector * @param p2 second vector * @return the distance between p1 and p2 according to the L<sub>∞</sub> norm */ public static double distanceInf(Vector1D p1, Vector1D p2) { return p1.distanceInf(p2); } /** Compute the square of the distance between two vectors. * <p>Calling this method is equivalent to calling: * <code>p1.subtract(p2).getNormSq()</code> except that no intermediate * vector is built</p> * @param p1 first vector * @param p2 second vector * @return the square of the distance between p1 and p2 */ public static double distanceSq(Vector1D p1, Vector1D p2) { return p1.distanceSq(p2); } /** * Test for the equality of two 1D vectors. * <p> * If all coordinates of two 1D vectors are exactly the same, and none are * <code>Double.NaN</code>, the two 1D vectors are considered to be equal. * </p> * <p> * <code>NaN</code> coordinates are considered to affect globally the vector * and be equals to each other - i.e, if either (or all) coordinates of the * 1D vector are equal to <code>Double.NaN</code>, the 1D vector is equal to * {@link #NaN}. * </p> * * @param other Object to test for equality to this * @return true if two 1D vector objects are equal, false if * object is null, not an instance of Vector1D, or * not equal to this Vector1D instance * */ @Override public boolean equals(Object other) { if (this == other) { return true; } if (other instanceof Vector1D) { final Vector1D rhs = (Vector1D)other; if (rhs.isNaN()) { return this.isNaN(); } return x == rhs.x; } return false; } /** * Get a hashCode for the 1D vector. * <p> * All NaN values have the same hash code.</p> * * @return a hash code value for this object */ @Override public int hashCode() { if (isNaN()) { return 7785; } return 997 * MathUtils.hash(x); } /** Get a string representation of this vector. * @return a string representation of this vector */ @Override public String toString() { return Vector1DFormat.getInstance().format(this); } /** {@inheritDoc} */ public String toString(final NumberFormat format) { return new Vector1DFormat(format).format(this); } }