package controller.action.ui;
import common.Log;
import controller.action.ActionBoard;
import controller.action.ActionType;
import controller.action.GCAction;
import data.AdvancedData;
import data.GameControlData;
import data.Rules;
/**
* @author Michel Bartsch
*
* This action means that a global game stuck has occured.
*/
public class GlobalStuck extends GCAction
{
/** On which side (0:left, 1:right) */
private int side;
/**
* Creates a new GlobalStuck action.
* Look at the ActionBoard before using this.
*
* @param side On which side (0:left, 1:right)
*/
public GlobalStuck(int side)
{
super(ActionType.UI);
this.side = side;
}
/**
* Performs this action to manipulate the data (model).
*
* @param data The current data to work on.
*/
@Override
public void perform(AdvancedData data)
{
data.kickOffTeam = data.team[1 - side].teamNumber;
Log.setNextMessage("Global Game Stuck, Kickoff "+Rules.league.teamColorName[data.team[data.kickOffTeam == data.team[0].teamNumber ? 0 : 1].teamColor]);
ActionBoard.ready.perform(data);
}
/**
* Checks if this action is legal with the given data (model).
* Illegal actions are not performed by the EventHandler.
*
* @param data The current data to check with.
*/
@Override
public boolean isLegal(AdvancedData data)
{
return (data.gameState == GameControlData.STATE_PLAYING) || data.testmode;
}
}