package controller.action.ui; import common.Log; import controller.action.ActionBoard; import controller.action.ActionType; import controller.action.GCAction; import data.AdvancedData; import data.GameControlData; import data.Rules; /** * @author Michel Bartsch * * This action means that a global game stuck has occured. */ public class GlobalStuck extends GCAction { /** On which side (0:left, 1:right) */ private int side; /** * Creates a new GlobalStuck action. * Look at the ActionBoard before using this. * * @param side On which side (0:left, 1:right) */ public GlobalStuck(int side) { super(ActionType.UI); this.side = side; } /** * Performs this action to manipulate the data (model). * * @param data The current data to work on. */ @Override public void perform(AdvancedData data) { data.kickOffTeam = data.team[1 - side].teamNumber; Log.setNextMessage("Global Game Stuck, Kickoff "+Rules.league.teamColorName[data.team[data.kickOffTeam == data.team[0].teamNumber ? 0 : 1].teamColor]); ActionBoard.ready.perform(data); } /** * Checks if this action is legal with the given data (model). * Illegal actions are not performed by the EventHandler. * * @param data The current data to check with. */ @Override public boolean isLegal(AdvancedData data) { return (data.gameState == GameControlData.STATE_PLAYING) || data.testmode; } }