// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: WorldModel.proto
package messages;
public interface WorldModelOrBuilder
extends com.google.protobuf.MessageOrBuilder {
// optional int64 timestamp = 1;
/**
* <code>optional int64 timestamp = 1;</code>
*/
boolean hasTimestamp();
/**
* <code>optional int64 timestamp = 1;</code>
*/
long getTimestamp();
// optional float my_x = 2;
/**
* <code>optional float my_x = 2;</code>
*/
boolean hasMyX();
/**
* <code>optional float my_x = 2;</code>
*/
float getMyX();
// optional float my_y = 3;
/**
* <code>optional float my_y = 3;</code>
*/
boolean hasMyY();
/**
* <code>optional float my_y = 3;</code>
*/
float getMyY();
// optional float my_h = 4;
/**
* <code>optional float my_h = 4;</code>
*/
boolean hasMyH();
/**
* <code>optional float my_h = 4;</code>
*/
float getMyH();
// optional float my_uncert = 5;
/**
* <code>optional float my_uncert = 5;</code>
*/
boolean hasMyUncert();
/**
* <code>optional float my_uncert = 5;</code>
*/
float getMyUncert();
// optional float walking_to_x = 6;
/**
* <code>optional float walking_to_x = 6;</code>
*/
boolean hasWalkingToX();
/**
* <code>optional float walking_to_x = 6;</code>
*/
float getWalkingToX();
// optional float walking_to_y = 7;
/**
* <code>optional float walking_to_y = 7;</code>
*/
boolean hasWalkingToY();
/**
* <code>optional float walking_to_y = 7;</code>
*/
float getWalkingToY();
// optional bool ball_on = 8;
/**
* <code>optional bool ball_on = 8;</code>
*/
boolean hasBallOn();
/**
* <code>optional bool ball_on = 8;</code>
*/
boolean getBallOn();
// optional int32 ball_age = 9;
/**
* <code>optional int32 ball_age = 9;</code>
*/
boolean hasBallAge();
/**
* <code>optional int32 ball_age = 9;</code>
*/
int getBallAge();
// optional float ball_dist = 10;
/**
* <code>optional float ball_dist = 10;</code>
*/
boolean hasBallDist();
/**
* <code>optional float ball_dist = 10;</code>
*/
float getBallDist();
// optional float ball_bearing = 11;
/**
* <code>optional float ball_bearing = 11;</code>
*/
boolean hasBallBearing();
/**
* <code>optional float ball_bearing = 11;</code>
*/
float getBallBearing();
// optional float ball_vel_x = 12;
/**
* <code>optional float ball_vel_x = 12;</code>
*/
boolean hasBallVelX();
/**
* <code>optional float ball_vel_x = 12;</code>
*/
float getBallVelX();
// optional float ball_vel_y = 13;
/**
* <code>optional float ball_vel_y = 13;</code>
*/
boolean hasBallVelY();
/**
* <code>optional float ball_vel_y = 13;</code>
*/
float getBallVelY();
// optional float ball_uncert = 14;
/**
* <code>optional float ball_uncert = 14;</code>
*/
boolean hasBallUncert();
/**
* <code>optional float ball_uncert = 14;</code>
*/
float getBallUncert();
// optional int32 role = 15;
/**
* <code>optional int32 role = 15;</code>
*/
boolean hasRole();
/**
* <code>optional int32 role = 15;</code>
*/
int getRole();
// optional bool in_kicking_state = 16;
/**
* <code>optional bool in_kicking_state = 16;</code>
*/
boolean hasInKickingState();
/**
* <code>optional bool in_kicking_state = 16;</code>
*/
boolean getInKickingState();
// optional float kicking_to_x = 17;
/**
* <code>optional float kicking_to_x = 17;</code>
*/
boolean hasKickingToX();
/**
* <code>optional float kicking_to_x = 17;</code>
*/
float getKickingToX();
// optional float kicking_to_y = 18;
/**
* <code>optional float kicking_to_y = 18;</code>
*/
boolean hasKickingToY();
/**
* <code>optional float kicking_to_y = 18;</code>
*/
float getKickingToY();
// optional bool fallen = 19;
/**
* <code>optional bool fallen = 19;</code>
*/
boolean hasFallen();
/**
* <code>optional bool fallen = 19;</code>
*/
boolean getFallen();
// optional bool active = 20;
/**
* <code>optional bool active = 20;</code>
*/
boolean hasActive();
/**
* <code>optional bool active = 20;</code>
*/
boolean getActive();
// optional bool claimed_ball = 21;
/**
* <code>optional bool claimed_ball = 21;</code>
*/
boolean hasClaimedBall();
/**
* <code>optional bool claimed_ball = 21;</code>
*/
boolean getClaimedBall();
// optional int32 intention = 22;
/**
* <code>optional int32 intention = 22;</code>
*/
boolean hasIntention();
/**
* <code>optional int32 intention = 22;</code>
*/
int getIntention();
// optional bool alive = 23;
/**
* <code>optional bool alive = 23;</code>
*/
boolean hasAlive();
/**
* <code>optional bool alive = 23;</code>
*/
boolean getAlive();
}