// Generated by the protocol buffer compiler. DO NOT EDIT! // source: WorldModel.proto package messages; public interface WorldModelOrBuilder extends com.google.protobuf.MessageOrBuilder { // optional int64 timestamp = 1; /** * <code>optional int64 timestamp = 1;</code> */ boolean hasTimestamp(); /** * <code>optional int64 timestamp = 1;</code> */ long getTimestamp(); // optional float my_x = 2; /** * <code>optional float my_x = 2;</code> */ boolean hasMyX(); /** * <code>optional float my_x = 2;</code> */ float getMyX(); // optional float my_y = 3; /** * <code>optional float my_y = 3;</code> */ boolean hasMyY(); /** * <code>optional float my_y = 3;</code> */ float getMyY(); // optional float my_h = 4; /** * <code>optional float my_h = 4;</code> */ boolean hasMyH(); /** * <code>optional float my_h = 4;</code> */ float getMyH(); // optional float my_uncert = 5; /** * <code>optional float my_uncert = 5;</code> */ boolean hasMyUncert(); /** * <code>optional float my_uncert = 5;</code> */ float getMyUncert(); // optional float walking_to_x = 6; /** * <code>optional float walking_to_x = 6;</code> */ boolean hasWalkingToX(); /** * <code>optional float walking_to_x = 6;</code> */ float getWalkingToX(); // optional float walking_to_y = 7; /** * <code>optional float walking_to_y = 7;</code> */ boolean hasWalkingToY(); /** * <code>optional float walking_to_y = 7;</code> */ float getWalkingToY(); // optional bool ball_on = 8; /** * <code>optional bool ball_on = 8;</code> */ boolean hasBallOn(); /** * <code>optional bool ball_on = 8;</code> */ boolean getBallOn(); // optional int32 ball_age = 9; /** * <code>optional int32 ball_age = 9;</code> */ boolean hasBallAge(); /** * <code>optional int32 ball_age = 9;</code> */ int getBallAge(); // optional float ball_dist = 10; /** * <code>optional float ball_dist = 10;</code> */ boolean hasBallDist(); /** * <code>optional float ball_dist = 10;</code> */ float getBallDist(); // optional float ball_bearing = 11; /** * <code>optional float ball_bearing = 11;</code> */ boolean hasBallBearing(); /** * <code>optional float ball_bearing = 11;</code> */ float getBallBearing(); // optional float ball_vel_x = 12; /** * <code>optional float ball_vel_x = 12;</code> */ boolean hasBallVelX(); /** * <code>optional float ball_vel_x = 12;</code> */ float getBallVelX(); // optional float ball_vel_y = 13; /** * <code>optional float ball_vel_y = 13;</code> */ boolean hasBallVelY(); /** * <code>optional float ball_vel_y = 13;</code> */ float getBallVelY(); // optional float ball_uncert = 14; /** * <code>optional float ball_uncert = 14;</code> */ boolean hasBallUncert(); /** * <code>optional float ball_uncert = 14;</code> */ float getBallUncert(); // optional int32 role = 15; /** * <code>optional int32 role = 15;</code> */ boolean hasRole(); /** * <code>optional int32 role = 15;</code> */ int getRole(); // optional bool in_kicking_state = 16; /** * <code>optional bool in_kicking_state = 16;</code> */ boolean hasInKickingState(); /** * <code>optional bool in_kicking_state = 16;</code> */ boolean getInKickingState(); // optional float kicking_to_x = 17; /** * <code>optional float kicking_to_x = 17;</code> */ boolean hasKickingToX(); /** * <code>optional float kicking_to_x = 17;</code> */ float getKickingToX(); // optional float kicking_to_y = 18; /** * <code>optional float kicking_to_y = 18;</code> */ boolean hasKickingToY(); /** * <code>optional float kicking_to_y = 18;</code> */ float getKickingToY(); // optional bool fallen = 19; /** * <code>optional bool fallen = 19;</code> */ boolean hasFallen(); /** * <code>optional bool fallen = 19;</code> */ boolean getFallen(); // optional bool active = 20; /** * <code>optional bool active = 20;</code> */ boolean hasActive(); /** * <code>optional bool active = 20;</code> */ boolean getActive(); // optional bool claimed_ball = 21; /** * <code>optional bool claimed_ball = 21;</code> */ boolean hasClaimedBall(); /** * <code>optional bool claimed_ball = 21;</code> */ boolean getClaimedBall(); // optional int32 intention = 22; /** * <code>optional int32 intention = 22;</code> */ boolean hasIntention(); /** * <code>optional int32 intention = 22;</code> */ int getIntention(); // optional bool alive = 23; /** * <code>optional bool alive = 23;</code> */ boolean hasAlive(); /** * <code>optional bool alive = 23;</code> */ boolean getAlive(); }