package com.github.czyzby.lml.parser.impl.tag.actor; import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; import com.badlogic.gdx.scenes.scene2d.ui.Slider; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.impl.tag.builder.FloatRangeLmlActorBuilder; import com.github.czyzby.lml.parser.tag.LmlTag; /** Handles {@link Slider} actor. Expects that the text between its tags is a valid float - it will be set as bar's * value. Be careful though, as changing the value in such way might trigger registered change listeners. Mapped to * "slider". * * @author MJ */ public class SliderLmlTag extends ProgressBarLmlTag { public SliderLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) { super(parser, parentTag, rawTagData); } @Override protected ProgressBar getNewInstanceOfProgressBar(final FloatRangeLmlActorBuilder rangeBuilder) { return new Slider(rangeBuilder.getMin(), rangeBuilder.getMax(), rangeBuilder.getStepSize(), rangeBuilder.isVertical(), getSkin(rangeBuilder), rangeBuilder.getStyleName()); } }