package com.github.czyzby.lml.parser.impl.tag.actor;
import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.impl.tag.builder.FloatRangeLmlActorBuilder;
import com.github.czyzby.lml.parser.tag.LmlTag;
/** Handles {@link Slider} actor. Expects that the text between its tags is a valid float - it will be set as bar's
* value. Be careful though, as changing the value in such way might trigger registered change listeners. Mapped to
* "slider".
*
* @author MJ */
public class SliderLmlTag extends ProgressBarLmlTag {
public SliderLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) {
super(parser, parentTag, rawTagData);
}
@Override
protected ProgressBar getNewInstanceOfProgressBar(final FloatRangeLmlActorBuilder rangeBuilder) {
return new Slider(rangeBuilder.getMin(), rangeBuilder.getMax(), rangeBuilder.getStepSize(),
rangeBuilder.isVertical(), getSkin(rangeBuilder), rangeBuilder.getStyleName());
}
}