package com.github.czyzby.lml.parser.impl.attribute.table.button; import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton; import com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** Allows to force image of a {@link ImageTextButton}. This attribute will copy button's style and change * {@link ImageTextButton.ImageTextButtonStyle#imageUp} - if this is the only image in the style, it will be always * drawn on the button. Mapped to "image", "icon". * * @author MJ */ public class TextButtonImageLmlAttribute implements LmlAttribute<ImageTextButton> { @Override public Class<ImageTextButton> getHandledType() { return ImageTextButton.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final ImageTextButton actor, final String rawAttributeData) { final ImageTextButtonStyle style = new ImageTextButtonStyle(actor.getStyle()); style.imageUp = parser.getData().getDefaultSkin().getDrawable(parser.parseString(rawAttributeData, actor)); actor.setStyle(style); } }