package com.github.czyzby.lml.parser.impl.attribute.table.cell; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Cell; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link Cell#fill(boolean, boolean)}. Mapped to "fill". * * @author MJ */ public class CellFillLmlAttribute extends AbstractCellLmlAttribute { @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell, final String rawAttributeData) { final boolean fill = parser.parseBoolean(rawAttributeData, actor); cell.fill(fill, fill); } }