package com.github.czyzby.lml.parser.impl.attribute.split;
import com.badlogic.gdx.scenes.scene2d.ui.SplitPane;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
/** See {@link SplitPane#setMaxSplitAmount(float)}. By default, mapped to "max", "maxSplit", "maxSplitAmount".
*
* @author MJ */
public class MaxSplitLmlAttribute implements LmlAttribute<SplitPane> {
@Override
public Class<SplitPane> getHandledType() {
return SplitPane.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final SplitPane actor,
final String rawAttributeData) {
actor.setMaxSplitAmount(parser.parseFloat(rawAttributeData, actor));
}
}