package com.github.czyzby.lml.parser.impl.attribute.split; import com.badlogic.gdx.scenes.scene2d.ui.SplitPane; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link SplitPane#setMaxSplitAmount(float)}. By default, mapped to "max", "maxSplit", "maxSplitAmount". * * @author MJ */ public class MaxSplitLmlAttribute implements LmlAttribute<SplitPane> { @Override public Class<SplitPane> getHandledType() { return SplitPane.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final SplitPane actor, final String rawAttributeData) { actor.setMaxSplitAmount(parser.parseFloat(rawAttributeData, actor)); } }