package com.github.czyzby.lml.parser.impl.attribute;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.util.LmlUtilities;
/** Sets actor's unique ID using actor's name mechanism. Expects a string. By default, mapped to "id" attribute name.
*
* @author MJ */
public class IdLmlAttribute implements LmlAttribute<Actor> {
@Override
public Class<Actor> getHandledType() {
return Actor.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) {
LmlUtilities.setActorId(actor, parser.parseString(rawAttributeData));
}
}