package com.github.czyzby.lml.parser.impl.attribute.input; import com.badlogic.gdx.scenes.scene2d.ui.TextField; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.action.ActorConsumer; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; /** See {@link TextField#setCursorPosition(int)}. Cursor position will be set after the actor is fully constructed and * its tag is closed, so if you keep text field data between its tags, cursor position setting will still work. Mapped * to "cursor", "cursorPosition". * * @author MJ */ public class CursorLmlAttribute implements LmlAttribute<TextField> { @Override public Class<TextField> getHandledType() { return TextField.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final TextField actor, final String rawAttributeData) { LmlUtilities.getLmlUserObject(actor).addOnCloseAction(new ActorConsumer<Object, Object>() { @Override public Void consume(final Object widget) { actor.setCursorPosition(parser.parseInt(rawAttributeData, actor)); return null; } }); } }