package com.github.czyzby.lml.parser.impl.attribute.input;
import com.badlogic.gdx.scenes.scene2d.ui.TextField;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.action.ActorConsumer;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.util.LmlUtilities;
/** See {@link TextField#setCursorPosition(int)}. Cursor position will be set after the actor is fully constructed and
* its tag is closed, so if you keep text field data between its tags, cursor position setting will still work. Mapped
* to "cursor", "cursorPosition".
*
* @author MJ */
public class CursorLmlAttribute implements LmlAttribute<TextField> {
@Override
public Class<TextField> getHandledType() {
return TextField.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final TextField actor,
final String rawAttributeData) {
LmlUtilities.getLmlUserObject(actor).addOnCloseAction(new ActorConsumer<Object, Object>() {
@Override
public Void consume(final Object widget) {
actor.setCursorPosition(parser.parseInt(rawAttributeData, actor));
return null;
}
});
}
}