package com.github.czyzby.lml.parser.impl.attribute.table.window;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
/** See {@link Window#setKeepWithinStage(boolean)}. Mapped to "keepWithin", "keepWithinStage".
*
* @author MJ */
public class KeepWithinStageLmlAttribute implements LmlAttribute<Window> {
@Override
public Class<Window> getHandledType() {
return Window.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final Window actor, final String rawAttributeData) {
actor.setKeepWithinStage(parser.parseBoolean(rawAttributeData, actor));
}
}