package com.github.czyzby.lml.parser.impl.attribute.scroll;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
/** See {@link ScrollPane#setForceScroll(boolean, boolean)}. Sets only X value. Mapped to "forceScrollX", "forceX".
*
* @author MJ */
public class ScrollForceXLmlAttribute implements LmlAttribute<ScrollPane> {
@Override
public Class<ScrollPane> getHandledType() {
return ScrollPane.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final ScrollPane actor,
final String rawAttributeData) {
actor.setForceScroll(parser.parseBoolean(rawAttributeData, actor), actor.isForceScrollY());
}
}