package com.github.czyzby.lml.parser.impl.attribute.scroll; import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link ScrollPane#setForceScroll(boolean, boolean)}. Sets only X value. Mapped to "forceScrollX", "forceX". * * @author MJ */ public class ScrollForceXLmlAttribute implements LmlAttribute<ScrollPane> { @Override public Class<ScrollPane> getHandledType() { return ScrollPane.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final ScrollPane actor, final String rawAttributeData) { actor.setForceScroll(parser.parseBoolean(rawAttributeData, actor), actor.isForceScrollY()); } }