package com.github.czyzby.lml.vis.parser.impl.tag;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.github.czyzby.kiwi.util.common.Strings;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.impl.tag.actor.ButtonLmlTag;
import com.github.czyzby.lml.parser.impl.tag.builder.TextLmlActorBuilder;
import com.github.czyzby.lml.parser.tag.LmlActorBuilder;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.util.LmlUtilities;
import com.kotcrab.vis.ui.widget.VisImageTextButton;
/** Handles {@link VisImageTextButton} actor. Treats children as a button parent tag. As opposed to a table, it appends
* plain text data to its label rather than creating and adding a new label for each line. Mapped to "imageTextButton",
* "visImageTextButton".
*
* @author MJ */
public class VisImageTextButtonLmlTag extends ButtonLmlTag {
public VisImageTextButtonLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) {
super(parser, parentTag, rawTagData);
}
@Override
protected TextLmlActorBuilder getNewInstanceOfBuilder() {
return new TextLmlActorBuilder();
}
@Override
protected Actor getNewInstanceOfActor(final LmlActorBuilder builder) {
final TextLmlActorBuilder textBuilder = (TextLmlActorBuilder) builder;
return new VisImageTextButton(textBuilder.getText(), builder.getStyleName());
}
@Override
protected boolean hasComponentActors() {
return true;
}
@Override
protected void handlePlainTextLine(final String plainTextLine) {
final VisImageTextButton button = (VisImageTextButton) getActor();
final String textToAppend = getParser().parseString(plainTextLine, getActor());
if (Strings.isEmpty(button.getText())) {
button.setText(textToAppend);
} else {
if (LmlUtilities.isMultiline(button)) {
button.setText(button.getText().toString() + '\n' + textToAppend);
} else {
button.setText(button.getText().toString() + textToAppend);
}
}
}
@Override
protected Actor[] getComponentActors(final Actor actor) {
final VisImageTextButton button = (VisImageTextButton) actor;
return new Actor[] { button.getImage(), button.getLabel() };
}
}