package com.github.czyzby.lml.vis.parser.impl.tag; import com.badlogic.gdx.scenes.scene2d.Actor; import com.github.czyzby.kiwi.util.common.Strings; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.impl.tag.actor.ButtonLmlTag; import com.github.czyzby.lml.parser.impl.tag.builder.TextLmlActorBuilder; import com.github.czyzby.lml.parser.tag.LmlActorBuilder; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; import com.kotcrab.vis.ui.widget.VisImageTextButton; /** Handles {@link VisImageTextButton} actor. Treats children as a button parent tag. As opposed to a table, it appends * plain text data to its label rather than creating and adding a new label for each line. Mapped to "imageTextButton", * "visImageTextButton". * * @author MJ */ public class VisImageTextButtonLmlTag extends ButtonLmlTag { public VisImageTextButtonLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) { super(parser, parentTag, rawTagData); } @Override protected TextLmlActorBuilder getNewInstanceOfBuilder() { return new TextLmlActorBuilder(); } @Override protected Actor getNewInstanceOfActor(final LmlActorBuilder builder) { final TextLmlActorBuilder textBuilder = (TextLmlActorBuilder) builder; return new VisImageTextButton(textBuilder.getText(), builder.getStyleName()); } @Override protected boolean hasComponentActors() { return true; } @Override protected void handlePlainTextLine(final String plainTextLine) { final VisImageTextButton button = (VisImageTextButton) getActor(); final String textToAppend = getParser().parseString(plainTextLine, getActor()); if (Strings.isEmpty(button.getText())) { button.setText(textToAppend); } else { if (LmlUtilities.isMultiline(button)) { button.setText(button.getText().toString() + '\n' + textToAppend); } else { button.setText(button.getText().toString() + textToAppend); } } } @Override protected Actor[] getComponentActors(final Actor actor) { final VisImageTextButton button = (VisImageTextButton) actor; return new Actor[] { button.getImage(), button.getLabel() }; } }