package com.github.czyzby.lml.parser.impl.tag.actor;
import com.badlogic.gdx.scenes.scene2d.ui.Dialog;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.impl.tag.builder.TextLmlActorBuilder;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.scene2d.ui.reflected.ReflectedLmlDialog;
import com.github.czyzby.lml.util.LmlUtilities;
/** Handles {@link Dialog} actor. Works like a window, except it supports on result action and is attached to the stage
* with {@link Dialog#show(com.badlogic.gdx.scenes.scene2d.Stage)}. Mapped to "dialog".
*
* @author MJ */
public class DialogLmlTag extends WindowLmlTag {
public DialogLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) {
super(parser, parentTag, rawTagData);
}
@Override
protected Dialog getNewInstanceOfWindow(final TextLmlActorBuilder builder) {
return new ReflectedLmlDialog(builder.getText(), getSkin(builder), builder.getStyleName());
}
@Override
protected void handlePlainTextLine(final String plainTextLine) {
final Dialog dialog = getDialog();
dialog.text(getParser().parseString(plainTextLine, dialog));
if (LmlUtilities.isOneColumn(dialog.getContentTable())) {
dialog.getContentTable().row();
}
}
/** @return casted actor. */
protected Dialog getDialog() {
return (Dialog) getActor();
}
}