package com.github.czyzby.lml.parser.action; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Stage; /** Allows to pass actions executed when widgets are attached to a stage. Note that it does not have to actually add the * widget to a stage, as LML parsers should already do that - attacher's purpose is to add additional actions. * * @author MJ */ public interface StageAttacher { /** Allows to execute extra actions upon adding to a stage. * * @param actor is added to the stage. * @param stage actor should be already added to this stage. */ void attachToStage(Actor actor, Stage stage); }