package com.github.czyzby.lml.parser.impl.attribute;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.action.ActorConsumer;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
/** Attaches a ClickListener to the the actor, invoking a chosen action upon clicking on actor. Expects an action ID. By
* default, mapped to "onClick" and "click" attribute names.
*
* @author MJ */
public class OnClickLmlAttribute implements LmlAttribute<Actor> {
@Override
public Class<Actor> getHandledType() {
return Actor.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) {
final ActorConsumer<?, Actor> action = parser.parseAction(rawAttributeData, actor);
if (action == null) {
parser.throwError("Could not find action for: " + rawAttributeData + " with actor: " + actor);
}
actor.addListener(new ClickListener() {
@Override
public void clicked(final InputEvent event, final float x, final float y) {
action.consume(actor);
}
});
}
}