package com.github.czyzby.lml.parser.impl.attribute.table.cell; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Cell; import com.badlogic.gdx.scenes.scene2d.ui.HorizontalGroup; import com.badlogic.gdx.scenes.scene2d.ui.Value; import com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; /** See {@link Cell#space(Value, Value, Value, Value)}. See * {@link LmlUtilities#parseHorizontalValue(LmlParser, LmlTag, Actor, String)} and * {@link LmlUtilities#parseVerticalValue(LmlParser, LmlTag, Actor, String)} for more info on value parsing. Mapped to * "space". * * @author MJ */ public class CellSpaceLmlAttribute extends AbstractCellLmlAttribute { @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell, final String rawAttributeData) { final Value horizontalValue = LmlUtilities.parseHorizontalValue(parser, tag.getParent(), actor, rawAttributeData); final Value verticalValue = LmlUtilities.parseVerticalValue(parser, tag.getParent(), actor, rawAttributeData); cell.space(verticalValue, horizontalValue, verticalValue, horizontalValue); } @Override protected void processForActor(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) { // Parsed if actor is not in a cell: if (actor instanceof VerticalGroup) { ((VerticalGroup) actor).space(parser.parseFloat(rawAttributeData, actor)); } else if (actor instanceof HorizontalGroup) { ((HorizontalGroup) actor).space(parser.parseFloat(rawAttributeData, actor)); } else { // Exception: super.processForActor(parser, tag, actor, rawAttributeData); } } }