package com.github.czyzby.lml.parser.impl.attribute.table.cell;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Cell;
import com.badlogic.gdx.scenes.scene2d.ui.Value;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.util.LmlUtilities;
/** See {@link Cell#width(Value)}. See {@link LmlUtilities#parseHorizontalValue(LmlParser, LmlTag, Actor, String)} and
* {@link LmlUtilities#parseVerticalValue(LmlParser, LmlTag, Actor, String)} for more info on value parsing. Mapped to
* "width".
*
* @author MJ */
public class CellWidthLmlAttribute extends AbstractCellLmlAttribute {
@Override
public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell,
final String rawAttributeData) {
final Value horizontalValue = LmlUtilities.parseHorizontalValue(parser, tag.getParent(), actor,
rawAttributeData);
cell.width(horizontalValue);
}
@Override
protected void processForActor(final LmlParser parser, final LmlTag tag, final Actor actor,
final String rawAttributeData) {
// Setting if actor is not in a cell:
actor.setWidth(parser.parseFloat(rawAttributeData, actor));
}
}