package com.github.czyzby.lml.parser.impl.attribute.table.cell; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Cell; import com.badlogic.gdx.scenes.scene2d.ui.Value; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; /** See {@link Cell#width(Value)}. See {@link LmlUtilities#parseHorizontalValue(LmlParser, LmlTag, Actor, String)} and * {@link LmlUtilities#parseVerticalValue(LmlParser, LmlTag, Actor, String)} for more info on value parsing. Mapped to * "width". * * @author MJ */ public class CellWidthLmlAttribute extends AbstractCellLmlAttribute { @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell, final String rawAttributeData) { final Value horizontalValue = LmlUtilities.parseHorizontalValue(parser, tag.getParent(), actor, rawAttributeData); cell.width(horizontalValue); } @Override protected void processForActor(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) { // Setting if actor is not in a cell: actor.setWidth(parser.parseFloat(rawAttributeData, actor)); } }