package com.github.czyzby.lml.parser.impl.attribute.container; import com.badlogic.gdx.scenes.scene2d.ui.Cell; import com.badlogic.gdx.scenes.scene2d.ui.Container; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link Container#fill(boolean, boolean)}. If container is in a table cell, also calls * {@link Cell#fill(boolean, boolean)}. Mapped to "fillX". * * @author MJ */ public class ContainerFillXLmlAttribute extends AbstractSharedContainerAndCellLmlAttribute { @Override protected void applyToContainer(final LmlParser parser, final LmlTag tag, final Container<?> actor, final String rawAttributeData) { actor.fill(parser.parseBoolean(rawAttributeData, actor), actor.getFillY() > 0f); } @Override protected void applyToCell(final Container<?> actor, final Cell<?> cell) { cell.fill(actor.getFillX(), actor.getFillY()); } }