package com.github.czyzby.lml.vis.parser.impl.tag; import com.badlogic.gdx.scenes.scene2d.ui.Slider; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.impl.tag.actor.SliderLmlTag; import com.github.czyzby.lml.parser.impl.tag.builder.FloatRangeLmlActorBuilder; import com.github.czyzby.lml.parser.tag.LmlTag; import com.kotcrab.vis.ui.widget.VisSlider; /** Handles {@link Slider} actor. Cannot have children. Expects that the text between its tags is a valid float - it * will be set as bar's value. Be careful though, as changing the value in such way might trigger registered change * listeners. Mapped to "slider". "visSlider". * * @author MJ */ public class VisSliderLmlTag extends SliderLmlTag { public VisSliderLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) { super(parser, parentTag, rawTagData); } @Override protected VisSlider getNewInstanceOfProgressBar(final FloatRangeLmlActorBuilder rangeBuilder) { return new VisSlider(rangeBuilder.getMin(), rangeBuilder.getMax(), rangeBuilder.getStepSize(), rangeBuilder.isVertical(), rangeBuilder.getStyleName()); } }