package com.github.czyzby.lml.vis.parser.impl.tag;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.impl.tag.actor.SliderLmlTag;
import com.github.czyzby.lml.parser.impl.tag.builder.FloatRangeLmlActorBuilder;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.kotcrab.vis.ui.widget.VisSlider;
/** Handles {@link Slider} actor. Cannot have children. Expects that the text between its tags is a valid float - it
* will be set as bar's value. Be careful though, as changing the value in such way might trigger registered change
* listeners. Mapped to "slider". "visSlider".
*
* @author MJ */
public class VisSliderLmlTag extends SliderLmlTag {
public VisSliderLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) {
super(parser, parentTag, rawTagData);
}
@Override
protected VisSlider getNewInstanceOfProgressBar(final FloatRangeLmlActorBuilder rangeBuilder) {
return new VisSlider(rangeBuilder.getMin(), rangeBuilder.getMax(), rangeBuilder.getStepSize(),
rangeBuilder.isVertical(), rangeBuilder.getStyleName());
}
}