package com.github.czyzby.lml.parser.impl.attribute; import com.badlogic.gdx.scenes.scene2d.Actor; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** Sets actor's Y scale. Expects a float. By default, mapped to "scaleY" attribute name. * * @author MJ */ public class ScaleYLmlAttribute implements LmlAttribute<Actor> { @Override public Class<Actor> getHandledType() { return Actor.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) { actor.setScaleY(parser.parseFloat(rawAttributeData, actor)); } }