package com.github.czyzby.lml.parser.impl.annotation.processor; import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; import com.badlogic.gdx.utils.reflect.Field; /** Attaches listener to a {@code ProgressBar} that will modify float or Float field according to current value of a * progress bar or a slider. Field value matches {@link ProgressBar#getValue()} result. * * @author MJ */ public class ProgressBarOnChangeProcessor extends AbstractOnChangeProcessor<ProgressBar> { @Override public boolean canProcess(final Field field, final Object actor) { return actor instanceof ProgressBar && (field.getType().equals(float.class) || field.getType().equals(Float.class)); } @Override protected Object extractValueFromActor(final ProgressBar actor) { return actor.getValue(); } }