package com.github.czyzby.lml.parser.impl.tag.actor; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.CheckBox; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.impl.tag.builder.TextLmlActorBuilder; import com.github.czyzby.lml.parser.tag.LmlTag; /** Handles {@code CheckBox} actor. Allows its children tags to use cell attributes. As opposed to a table, it appends * plain text data to its label rather than create and add a new label for each line. Mapped to "checkBox". * * @author MJ */ public class CheckBoxLmlTag extends TextButtonLmlTag { public CheckBoxLmlTag(final LmlParser parser, final LmlTag parentTag, final StringBuilder rawTagData) { super(parser, parentTag, rawTagData); } @Override protected CheckBox getNewInstanceOfTextButton(final TextLmlActorBuilder builder) { return new CheckBox(builder.getText(), getSkin(builder), builder.getStyleName()); } @Override protected boolean hasComponentActors() { return true; } @Override protected Actor[] getComponentActors(final Actor actor) { final CheckBox checkBox = (CheckBox) actor; return new Actor[] { checkBox.getLabel(), checkBox.getImage() }; } }