package com.github.czyzby.lml.parser.impl.attribute.label; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; /** See {@link Label#setAlignment(int, int)}. Expects a string matching * {@link com.github.czyzby.kiwi.util.gdx.scene2d.Alignment} enum constant name. This attribute sets only first argument * (label align). Mapped to "labelAlign", "labelAlignment". * * @author MJ */ public class LabelAlignmentLmlAttribute implements LmlAttribute<Label> { @Override public Class<Label> getHandledType() { return Label.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final Label actor, final String rawAttributeData) { actor.setAlignment(LmlUtilities.parseAlignment(parser, actor, rawAttributeData), actor.getLineAlign()); } }