package com.github.czyzby.lml.parser.impl.attribute.input; import com.badlogic.gdx.scenes.scene2d.ui.TextField; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; /** See {@link TextField#setAlignment(int)}. Expects a string matching * {@link com.github.czyzby.kiwi.util.gdx.scene2d.Alignment} enum constant name. Mapped to "textAlign", "inputAlign", * "textAlignment". * * @author MJ */ public class InputAlignLmlAttribute implements LmlAttribute<TextField> { @Override public Class<TextField> getHandledType() { return TextField.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final TextField actor, final String rawAttributeData) { actor.setAlignment(LmlUtilities.parseAlignment(parser, actor, rawAttributeData)); } }