package com.github.czyzby.lml.parser.impl.attribute.table.cell; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Cell; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link Cell#growY()}. Has no effect when "false" is returned. Mapped to "growY". * * @author MJ */ public class CellGrowYLmlAttribute extends AbstractCellLmlAttribute { @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell, final String rawAttributeData) { if (parser.parseBoolean(rawAttributeData, actor)) { cell.growY(); } } }