package com.github.czyzby.lml.parser.impl.attribute.input; import com.badlogic.gdx.scenes.scene2d.ui.TextField; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link TextField#setMessageText(String)}. Mapped to "message", "messageText". * * @author MJ */ public class MessageLmlAttribute implements LmlAttribute<TextField> { @Override public Class<TextField> getHandledType() { return TextField.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final TextField actor, final String rawAttributeData) { actor.setMessageText(parser.parseString(rawAttributeData, actor)); } }