package com.github.czyzby.lml.uedi.assets; import com.badlogic.gdx.graphics.Texture; import com.github.czyzby.lml.uedi.assets.impl.AbstractAssetProvider; import com.github.czyzby.lml.uedi.assets.impl.InjectingAssetManager; /** Provides {@link Texture} instances. * * @author MJ */ public class TextureProvider extends AbstractAssetProvider<Texture> { public static final String[] EXTENSIONS = new String[] { "png", "jpg" }; /** @param assetManager will be used to load the textures. */ public TextureProvider(final InjectingAssetManager assetManager) { super(assetManager); } @Override public Class<? extends Texture> getType() { return Texture.class; } @Override protected String getFolder() { return "image"; } @Override protected String[] getExtensions() { return EXTENSIONS; } }