package com.github.czyzby.lml.uedi.assets;
import com.badlogic.gdx.audio.Sound;
import com.github.czyzby.lml.uedi.assets.impl.AbstractAssetProvider;
import com.github.czyzby.lml.uedi.assets.impl.InjectingAssetManager;
/** Provides {@link Sound} instances.
*
* @author MJ */
public class SoundProvider extends AbstractAssetProvider<Sound> {
public static final String[] EXTENSIONS = new String[] { "ogg", "mp3", "wav" };
/** @param assetManager will be used to load the assets. */
public SoundProvider(final InjectingAssetManager assetManager) {
super(assetManager);
}
@Override
public Class<? extends Sound> getType() {
return Sound.class;
}
@Override
protected String getFolder() {
return "sound";
}
@Override
protected String[] getExtensions() {
return EXTENSIONS;
}
}