package com.github.czyzby.lml.uedi.assets; import com.badlogic.gdx.audio.Sound; import com.github.czyzby.lml.uedi.assets.impl.AbstractAssetProvider; import com.github.czyzby.lml.uedi.assets.impl.InjectingAssetManager; /** Provides {@link Sound} instances. * * @author MJ */ public class SoundProvider extends AbstractAssetProvider<Sound> { public static final String[] EXTENSIONS = new String[] { "ogg", "mp3", "wav" }; /** @param assetManager will be used to load the assets. */ public SoundProvider(final InjectingAssetManager assetManager) { super(assetManager); } @Override public Class<? extends Sound> getType() { return Sound.class; } @Override protected String getFolder() { return "sound"; } @Override protected String[] getExtensions() { return EXTENSIONS; } }