package com.github.czyzby.lml.parser.impl.attribute.group.button;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.scene2d.ui.reflected.ButtonTable;
/** See {@link com.badlogic.gdx.scenes.scene2d.ui.ButtonGroup#setMaxCheckCount(int)}. Mapped to "maxCheckCount", "max".
*
* @author MJ */
public class MaxCheckCountLmlAttribute implements LmlAttribute<ButtonTable> {
@Override
public Class<ButtonTable> getHandledType() {
return ButtonTable.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final ButtonTable actor,
final String rawAttributeData) {
actor.getButtonGroup().setMaxCheckCount(parser.parseInt(rawAttributeData, actor));
}
}