package com.github.czyzby.lml.parser.impl.attribute; import com.badlogic.gdx.scenes.scene2d.Actor; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** Allows to set if the actor should be visible. Expects a boolean. By default, mapped to "visible" attribute name. * * @author MJ */ public class VisibleLmlAttribute implements LmlAttribute<Actor> { @Override public Class<Actor> getHandledType() { return Actor.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) { actor.setVisible(parser.parseBoolean(rawAttributeData, actor)); } }