package com.github.czyzby.lml.parser.impl.attribute.table.cell;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Cell;
import com.badlogic.gdx.scenes.scene2d.ui.Value;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlTag;
import com.github.czyzby.lml.util.LmlUtilities;
/** See {@link Cell#maxHeight(Value)}. See {@link LmlUtilities#parseHorizontalValue(LmlParser, LmlTag, Actor, String)}
* and {@link LmlUtilities#parseVerticalValue(LmlParser, LmlTag, Actor, String)} for more info on value parsing. Mapped
* to "maxHeight".
*
* @author MJ */
public class CellMaxHeightLmlAttribute extends AbstractCellLmlAttribute {
@Override
public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell,
final String rawAttributeData) {
final Value verticalValue = LmlUtilities.parseVerticalValue(parser, tag.getParent(), actor, rawAttributeData);
cell.maxHeight(verticalValue);
}
}