package com.github.czyzby.lml.parser.impl.attribute.table.cell; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Cell; import com.badlogic.gdx.scenes.scene2d.ui.Value; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; /** See {@link Cell#maxHeight(Value)}. See {@link LmlUtilities#parseHorizontalValue(LmlParser, LmlTag, Actor, String)} * and {@link LmlUtilities#parseVerticalValue(LmlParser, LmlTag, Actor, String)} for more info on value parsing. Mapped * to "maxHeight". * * @author MJ */ public class CellMaxHeightLmlAttribute extends AbstractCellLmlAttribute { @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell, final String rawAttributeData) { final Value verticalValue = LmlUtilities.parseVerticalValue(parser, tag.getParent(), actor, rawAttributeData); cell.maxHeight(verticalValue); } }