package com.github.czyzby.lml.parser.impl.attribute.progress; import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link ProgressBar#setAnimateDuration(float)}. Mapped to "animateDuration", "animate", "animation". * * @author MJ */ public class AnimateDurationLmlAttribute implements LmlAttribute<ProgressBar> { @Override public Class<ProgressBar> getHandledType() { return ProgressBar.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final ProgressBar actor, final String rawAttributeData) { actor.setAnimateDuration(parser.parseFloat(rawAttributeData, actor)); } }