package com.github.czyzby.lml.parser.impl.attribute.progress;
import com.badlogic.gdx.scenes.scene2d.ui.ProgressBar;
import com.github.czyzby.lml.parser.LmlParser;
import com.github.czyzby.lml.parser.tag.LmlAttribute;
import com.github.czyzby.lml.parser.tag.LmlTag;
/** See {@link ProgressBar#setAnimateDuration(float)}. Mapped to "animateDuration", "animate", "animation".
*
* @author MJ */
public class AnimateDurationLmlAttribute implements LmlAttribute<ProgressBar> {
@Override
public Class<ProgressBar> getHandledType() {
return ProgressBar.class;
}
@Override
public void process(final LmlParser parser, final LmlTag tag, final ProgressBar actor,
final String rawAttributeData) {
actor.setAnimateDuration(parser.parseFloat(rawAttributeData, actor));
}
}