package com.github.czyzby.lml.parser.impl.attribute.table; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; /** See {@link Table#align(int)}. To avoid collision with cell attributes, this attribute is mapped to "tableAlign". * * @author MJ */ public class TableAlignLmlAttribute implements LmlAttribute<Table> { @Override public Class<Table> getHandledType() { return Table.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final Table actor, final String rawAttributeData) { actor.align(LmlUtilities.parseAlignment(parser, actor, rawAttributeData)); } }