package com.github.czyzby.lml.vis.parser.impl.attribute.table; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Cell; import com.badlogic.gdx.scenes.scene2d.ui.Value; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.impl.attribute.table.cell.AbstractCellLmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; import com.github.czyzby.lml.util.LmlUtilities; import com.kotcrab.vis.ui.layout.FloatingGroup; /** See {@link Cell#prefHeight(Value)}. See {@link LmlUtilities#parseHorizontalValue(LmlParser, LmlTag, Actor, String)} * and {@link LmlUtilities#parseVerticalValue(LmlParser, LmlTag, Actor, String)} for more info on value parsing. Honors * {@link FloatingGroup} settings. Mapped to "prefHeight". * * @author MJ */ public class PrefHeightLmlAttribute extends AbstractCellLmlAttribute { @Override public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell, final String rawAttributeData) { final Value verticalValue = LmlUtilities.parseVerticalValue(parser, tag.getParent(), actor, rawAttributeData); cell.prefHeight(verticalValue); if (actor instanceof FloatingGroup) { ((FloatingGroup) actor).setPrefHeight(verticalValue.get(actor)); } } @Override protected void processForActor(final LmlParser parser, final LmlTag tag, final Actor actor, final String rawAttributeData) { if (actor instanceof FloatingGroup) { ((FloatingGroup) actor).setPrefHeight(parser.parseFloat(rawAttributeData, actor)); } else { super.processForActor(parser, tag, actor, rawAttributeData); } } }