package com.github.czyzby.lml.parser.impl.attribute.table.window; import com.badlogic.gdx.scenes.scene2d.ui.Window; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@link Window#setMovable(boolean)}. Mapped to "movable". * * @author MJ */ public class MovableLmlAttribute implements LmlAttribute<Window> { @Override public Class<Window> getHandledType() { return Window.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final Window actor, final String rawAttributeData) { actor.setMovable(parser.parseBoolean(rawAttributeData, actor)); } }