package com.github.czyzby.lml.parser.impl.attribute.touchpad; import com.badlogic.gdx.scenes.scene2d.ui.Touchpad; import com.github.czyzby.lml.parser.LmlParser; import com.github.czyzby.lml.parser.tag.LmlAttribute; import com.github.czyzby.lml.parser.tag.LmlTag; /** See {@code Touchpad#setDeadzone(float)}. Mapped to "deadzone", "deadzoneRadius". * * @author MJ */ public class DeadZoneLmlAttribute implements LmlAttribute<Touchpad> { @Override public Class<Touchpad> getHandledType() { return Touchpad.class; } @Override public void process(final LmlParser parser, final LmlTag tag, final Touchpad actor, final String rawAttributeData) { actor.setDeadzone(parser.parseFloat(rawAttributeData, actor)); } }