package net.scapeemulator.game.update;
import net.scapeemulator.game.model.player.Player;
import net.scapeemulator.game.msg.impl.PlayerUpdateMessage;
import net.scapeemulator.game.net.game.GameFrameBuilder;
public final class IdlePlayerDescriptor extends PlayerDescriptor {
public IdlePlayerDescriptor(Player player, int[] tickets) {
super(player, tickets);
}
@Override
public void encodeDescriptor(PlayerUpdateMessage message, GameFrameBuilder builder, GameFrameBuilder blockBuilder) {
if (isBlockUpdatedRequired()) {
builder.putBits(1, 1);
builder.putBits(2, 0);
} else {
builder.putBits(1, 0);
}
}
}