package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import java.io.IOException;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.camera.CameraFaceMessage;
import net.scapeemulator.game.net.game.DataType;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrameBuilder;
public final class CameraFaceMessageEncoder extends MessageEncoder<CameraFaceMessage> {
public CameraFaceMessageEncoder() {
super(CameraFaceMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, CameraFaceMessage message) throws IOException {
GameFrameBuilder builder = new GameFrameBuilder(alloc, 125);
builder.put(DataType.SHORT, -1);
builder.put(DataType.BYTE, message.getX());
builder.put(DataType.BYTE, message.getY());
builder.put(DataType.SHORT, message.getUnknown());
builder.put(DataType.BYTE, message.getConstantSpeed());
builder.put(DataType.BYTE, message.getVariableSpeed());
return builder.toGameFrame();
}
}