/** * Copyright (c) 2012, Hadyn Richard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.scapeemulator.game.model.npc.stateful; import java.util.HashMap; import java.util.Map; import net.scapeemulator.game.model.npc.NPC; /** * Created by Hadyn Richard */ public abstract class StatefulNPC<E extends Enum> extends NPC { /** * Something something can't use an EnumMap because you cant specify the generic class type. */ private Map<E, StateHandler> handlers = new HashMap<>(); public StatefulNPC(int type) { super(type); } public void bindHandler(E state, StateHandler handler) { handlers.put(state, handler); } @Override public void tick() { StateHandler handler = handlers.get(determineState()); if(handler != null) { handler.handle(this); } } public abstract E determineState(); }