/**
* Copyright (c) 2012, Hadyn Richard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.scapeemulator.game.model.npc.stateful;
import java.util.HashMap;
import java.util.Map;
import net.scapeemulator.game.model.npc.NPC;
/**
* Created by Hadyn Richard
*/
public abstract class StatefulNPC<E extends Enum> extends NPC {
/**
* Something something can't use an EnumMap because you cant specify the generic class type.
*/
private Map<E, StateHandler> handlers = new HashMap<>();
public StatefulNPC(int type) {
super(type);
}
public void bindHandler(E state, StateHandler handler) {
handlers.put(state, handler);
}
@Override
public void tick() {
StateHandler handler = handlers.get(determineState());
if(handler != null) {
handler.handle(this);
}
}
public abstract E determineState();
}